The first of a new trilogy of Halo games, Halo 4 finally has some concrete details revealed at this weeks PAX conference. Continue reading
Today, THQ Australia has announced the retail specific pre-order bonuses for the up and coming game in the Saint’s Row series.
The Xbox 360 has had a brilliant past year, outselling all next-gen consoles in America for 13 of the last 14 months. Continue reading
The very first trailer for the huge Call Of Duty: Black Ops is seen below.
As well as this, the game also got a batch of brand new screens. Also seen below.
The game has a release date of November 9th of this year.
Press Release Below:
20th May 2010 – FOXTEL and Microsoft today announced a new partnership offering Australians a brand new way of receiving FOXTEL – over the internet and direct to television sets through Xbox 360’s online service Xbox LIVE.
FOXTEL by Xbox LIVE will allow Xbox 360 owners in Australia to access FOXTEL channels including FOX Sports, Discovery, Nickelodeon, Disney, MTV, and other leading channels via their Xbox 360 entertainment console.
FOXTEL by Xbox LIVE will also provide a wide range of Video-on-Demand (VoD) services, including television series and movies. When the ground-breaking service launches later this year it will enable Australians, for the first time, to access FOXTEL without the need for a FOXTEL set-top-box.
FOXTEL by Xbox LIVE will be accessible in FOXTEL areas across Australia to all homes with a broadband internet connection. All you need is an Xbox 360, an Xbox Gold subscription and a FOXTEL by Xbox LIVE subscription.
The agreement brings together two of Australia’s most recognised and respected brands combining each company’s profound entertainment and consumer offerings. FOXTEL by Xbox LIVE provides Australians a new way of enjoying FOXTEL, and cements Xbox 360 as one of this country’s leading innovative social entertainment platforms. Xbox LIVE connects more than 23 million people across 26 countries to an ever-expanding world of games, movies, TV, music, sport and social entertainment.
FOXTEL Chief Executive and Managing Director, Kim Williams AM said, “This is a very exciting new frontier. FOXTEL by Xbox LIVE will provide our 1.6 million subscribing households, as well as new customers, a transformative way of receiving and enjoying FOXTEL over the internet. We will offer FOXTEL by Xbox LIVE with various packages and prices and under flexible agreements. It is an exciting new way of exploring FOXTEL’s universe of content for a new generation of customers.”
David McLean, Head of Entertainment and Devices, Microsoft Australia said, “The strategic partnership with FOXTEL builds on our great range of entertainment offerings. We are proud of the new interactive entertainment experiences we continue to deliver to our customers and have no doubt that 2010 will be an exciting year for Xbox.”
“As we approach one million Xbox 360’s sold in Australia, we are looking forward to our customers having the opportunity to receive FOXTEL by Xbox LIVE. Last year alone, Australians spent more than 106 million hours on Xbox LIVE including gaming and social networking. With this FOXTEL partnership, there are more reasons than ever to connect your Xbox 360 to our online service,” said McLean.
Kim Williams added, “This significant partnership is true to our heritage of investing and innovating for customers who embrace new technology and content developments. With at least 30 live channels and a wide suite of Video on Demand services, delivered over the internet via Xbox LIVE, no other television service comes close to this revolutionary new IP offering, so that once again FOXTEL is at the fore-front – a natural home for us.”
The agreement between Microsoft and FOXTEL is one of the first of its type in the world, joining partnerships between Microsoft and BSkyB in the UK and Microsoft and CANAL+ in France.
Microsoft and FOXTEL are working together to launch the FOXTEL service on Xbox LIVE towards the end of the calendar year. Packages and prices, the full channel line-up, and further product details will be released publicly closer to the service launch.
The video showcases some more gameplay for Ricochet which is to be honest, quite laggy and unresponsive, but overall seems to do it’s job. The Move gameplay is also a little off, but this is probably due to both motion technologies being in the early stages. The reporter and families seemed to have fun with all the technology shown. The 3D aspects looked good, but of course we can not experience this until after we have it in our hands. We will have fresh details for both PS Move and Natal next month at E3.
The massive hit of a game in Modern Warfare 2 has some more (expensive) DLC incoming. Robert Bowling, the creative strategist over at Infinity Ward, recently dropped some information regarding the upcoming Resurgence Map Pack for Call of Duty: Modern Warfare 2. During his guest appearance on the latest episode of Major Nelson’s podcast, Bowling revealed that Activision will be sticking to the exact same formula as last time: three new maps, two old ones, and a $15 price point.
“Strike” and “Vacant” were confirmed to be the two re-released maps from Call of Duty 4. The three new maps are Trailer Park, a level featuring “super tight corridors”; Fuel, a sniper-friendly map; and Carnival, a circus that features such attractions as a Ferris wheel and a fun house.
Surely gamers will cry foul once again over the absurd pricing. Unfortunately, numbers don’t lie – the Stimulus Package garnered over two-and-a-half million downloads in one week. As such, we can’t exactly imagine Activision turning down a virtually guaranteed 40 million dollars.
Though no official release date has been announced for the PS3 and PC versions, it’s safe to assume that they will be available approximately one month after the 360 version’s release date of June 3rd.
The Project Natal motion technology is on the tip of every gamers tongues in regard to the upcoming Microsoft E3 conference. Microsoft’s hidden gem that could turn the gaming arena on hits head, Sony has its Playstation Move controller but it is has more information about how it will actually play. Whilst MS offering doesn’t, there are many ideas and rumours about games that have or will incorporate Natal. Here I will talk more open minded about the genre ideas. How will developers use Natal for say a platforming game? Or a Shooter? These are my ideas for some different genres.
This is the most difficult genre to cover. It would probably need to be coupled with the controller. May it be for 3d or for a 2d platformer, take braid for example, to rewind time you could hold your arm in the rewind direction, for freeze, or stop you could hold your hand up to the camera. Small gestures to make you feel apart of the game, you could also for a game like Mario or Banjo Kazooie, press the jump button then pull your hand across the screen. To make the character spin or double jump, you could be able to control your character in the 2d dimension; with your hand being held up to the camera. Where your character is depends on where your hand is and it will move where your hand goes.
Once again it will need to be with the controller, for a game like halo it could be used in the new takedowns that are initiated from a melee. You could lunge your arms forward or somehow thrust your arms forward into the camera and initiate this takedown. It could then read your body position and you could takedown your enemy in a way that you see fit. Grab its head and twist, lunge a small blade into its back, shoot it whilst mounted etc. It could be used in a game like Ghost recon to give commands and prompts to your team-mates. Hold, go, silent, go loud, and more. It could also be voice activated segments, for example, you could be the one yelling out the commands over the load speaker to hundreds of troops in the battle field. You could also have movement recognition for the reload, grenade, cover and more animations.
This is the one I am most interested in. For you to be able to communicate directly to the characters in the game, no more need for a voiceless main char, or a voice of a character you choose from a list. You can use your voice to talk to them. For games with micro management, like Dragon Age, you could issue the orders to your opponents without a need to change to them. As well as pulling your sword in and out of your hilt, or holding your arms like you’re holding a sword and shield. (Without the need for a second controller, hint PS Move). As well as this, the whole menu system and bag and equipment management could be done with the movement of your arms and voice. Giving it a Minority Report feel, all this could be utilised in the 360 dashboard as well.
Similar to the others above gestures could be used to enhance the connection to the game. Take a game like God of War, seemingly impossible to utilise fully with Natal. Maybe, but imaging the hit this button here moments. You could gauge out the eyes of a gorgon or even rip Minotaur’s to bits, as these parts are completely separate from the main game, they would connect you even more to the character. Being able to actually
This Is a no thinker for me, there is hundreds of ideas for these games. Nothing more needs to be said.
Hockey, for this you could be the goalie, or even swing the Hockey Stick. Basketball, pass dribble, free throws, almost everything accept the actual movement of the char could be controlled (maybe using a similar method to the platformer, hold your hand up to the camera and your char will go where it is placed). Football (Soccer) similar to the basketball moves and gestures, you could be the goalie or the goal kickers. For Madden it could be a micro management style thing, you could call out play ideas and choices and even make your own my drawing the play around with your hand movements on a blank map. There are many more but that’s up to the actual developers to decide how to incorporate the controls.
There is a huge amount of potential for the Microsoft Natal; it will no doubt create new genres and amazingly unique experiences. People have there doubts about the camera, but it can be implemented in an amazing fashion. We will see whether Natal will deliver next month at E3, personally I am extremely excited to see what will come out of it.
A number of new websites for the Call of Duty franchise have been registered by Activision.
As spotted by superannuation, the publisher recently locked up internet domains for “Future Warfare,” “Advanced Warfare,” “Secret Warfare,” and “Space Warfare.” This doesn’t necessarily mean games under these names are in development, however.
It’s possible one of these domains may be related to the upcoming Call of Duty title developed by Sledgehammer Games, a new studio formed by Visceral Games executives Glen Schofield and Michael Condrey. Activision has been tight-lipped about the project since its announcement, only saying it will extend the franchise into the “action-adventure genre.”
Unconfirmed reports from today suggest Activision may have penned Singularity developer Raven Software to contribute to the franchise as well. Reports say the studio is now tackling map pack development for the franchise as Infinity Ward continues to see many of its employees leave the studio.
The April sales have been revealed thanks to the NPD group. Find out the sales of your favourite console. The big software releases of the month are Splinter Cell and Polemon. Below are the results of last month:
- PlayStation 3 180.8K
- PSP 65.5K
- Xbox 360 185.4K
- Wii 277.2K
- Nintendo DS 440.8K
- TOM CLANCY’S SPLINTER CELL: CONVICTION 360 APR-10 486.1K
- POKEMON SOULSILVER VERSION NDS MAR-10 242.9K
- NEW SUPER MARIO BROS. WIW NOV-09 200.3K
- POKEMON HEARTGOLD VERSION NDS NINTENDO OF AMERICA Mar-10 192.6K 4
- GOD OF WAR III* PS3 SONY Mar-10 180.3K 5
- WII SPORTS RESORT W/ WII MOTION PLUS* WII NINTENDO OF AMERICA Jul-09 6
- BATTLEFIELD: BAD COMPANY 2 360 ELECTRONIC ARTS Mar-10 7 166K
- WII FIT PLUS W/ BALANCE BOARD* WII NINTENDO OF AMERICA Oct-09 8
- JUST DANCE WII UBISOFT Nov-09 9
- SUPER STREET FIGHTER IV PS3 CAPCOM USA Apr-10 10 143K
*. SUPER STREET FIGHTER IV 360 CAPCOM USA Apr-10 108K
(*includes CE, GOTY editions, bundles, etc. but not those bundled with hardware)